University of Tyumen has opened first regional VR – polygon
University of Tyumen has opened first regional VR – polygon
Simulant and trainer center has started its work in Institute of state and law of University of Tyumen. This is a unique project for the region that was created especially for practical lessons for the students, and it was founded to implement the virtual conditions under reality into the educational process.
The center area helps to organize the multiuser scenarios applications of VR/AR trainers. The modern equipment that is necessary for content is available for the students on area. Besides, software that is created on the base of virtual and supplemented technologies might be developed and tested here. Infrastructure will become a lab environment for IT-students competencies development. In addition, an open area establishment for career guidance pupils of the Region is planned.
‘Center was created with a goal to improve the effectiveness of practical student’s preparation within the ‘Priority 2030’ Program. For us this is very important to develop different approaches in modern technologies and artificial intelligence application in education. We would like that this project become a basis for the similar projects from another Institutes of University. Moreover, VR-trainer does not have the analogues on Russian market, has passed a state registration for computers and is a ready product for sharing in another universities’ – Rector Ivan Romanchuk has marked.
Project proposes that new visual content and different scenarios would add its library.
One of the first trainer there was a ‘Criminalistics’ trainer that was created by Criminal disciplines chair and IT Center of University of Tyumen. Legal studies students will pass the training on it. In virtual reality, they will be able to fix and collect the traces of crime, estimate an operations accuracy and professional skills. Three fables are available for students at present: road traffic accident’ investigation, bank robbery, ‘Hanged man’ case.
Trainer was approbated on focus groups and presented for an expert society of ‘the Future of National Law: traditional ideas and perspectives models” International forum. Common opinion of all respondents – the project increases the interest for discipline learning thanks to realistic graphics, detailed studied logic of traces and tools, game elements implementation.
Using technologies in learning process has the undeniable advantages as, for example, involvement increasing, high level of material adoption thanks to immersive approach, inimitable scalability, replicability.
‘Center was created with a goal to improve the effectiveness of practical student’s preparation within the ‘Priority 2030’ Program. For us this is very important to develop different approaches in modern technologies and artificial intelligence application in education. We would like that this project become a basis for the similar projects from another Institutes of University. Moreover, VR-trainer does not have the analogues on Russian market, has passed a state registration for computers and is a ready product for sharing in another universities’ – Rector Ivan Romanchuk has marked.
Project proposes that new visual content and different scenarios would add its library.
One of the first trainer there was a ‘Criminalistics’ trainer that was created by Criminal disciplines chair and IT Center of University of Tyumen. Legal studies students will pass the training on it. In virtual reality, they will be able to fix and collect the traces of crime, estimate an operations accuracy and professional skills. Three fables are available for students at present: road traffic accident’ investigation, bank robbery, ‘Hanged man’ case.
Trainer was approbated on focus groups and presented for an expert society of ‘the Future of National Law: traditional ideas and perspectives models” International forum. Common opinion of all respondents – the project increases the interest for discipline learning thanks to realistic graphics, detailed studied logic of traces and tools, game elements implementation.
Using technologies in learning process has the undeniable advantages as, for example, involvement increasing, high level of material adoption thanks to immersive approach, inimitable scalability, replicability.